Doom hell knight 20192/25/2023 ![]() Three weak enemies up front, big guy in the back? Pepper the weaklings with the plasma gun, glory kill them, then Blood Punch the big guy. It changes the way you see enemies by bringing method to Doom's intoxicating madness. These two seemingly minor additions have a huge impact on the way you'll approach encounters in Doom Eternal. You can still glory kill for health and chainsaw kill for ammo, but you can also rapidly land two glory kills to add a devastating Blood Punch AoE to your next melee attack, or you can light enemies on fire with the new shoulder-mounted flamethrower to make them drop armor packs. That idea – killing stuff in specific ways to get resources that ensure you can keep killing stuff – has been expanded in Doom Eternal. In Doom 2016, you could kill enemies with the chainsaw to make them drop ammo or dispatch them with a glory kill to make them drop health. ![]() "Take what you need from the enemies" was the mantra at my demo. But it's also a smarter, more creative Doom that uses old favorites and new tricks to refine the rip-and-tear formula without sacrificing what makes it so compelling. It's still got secrets to find, guns to hoard, and lots and lots of demons to kill. ![]() It's a fast, no-nonsense, old-school first-person shooter, and it builds on the previous game in meaningful and noticeable ways. Doom Eternal is exactly what I wanted from a follow-up to 2016's delightful Doom reboot. ![]()
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